Level 23 Banelich
LE (Former human) Cleric of Bane 23
Strength 20 +5 (26 +8 )
Dexterity 14 +2 (20 +5)
Constitution --
Intelligence 18 +4 (24 +7)
Wisdom 26 +8 (32 +11)
Charisma 22 +6 (28 +9)
18 Fort 12 - 5 1
17 Ref 6 5 5 1
29 Will 12 11 5 1
HP: 345 (414)
AC: 42 (10 +14 Armor+8 Shield+5 Natural+5 Deflection)
Initiative: +7
Speed: 30
BAB 15/10/5 (17/12/7)
Melee 25
Ranged 22
TRAITS:
Reactionary: +2 Initiative
Heirloom Weapon: Star, the Morningstar
FEATS:
H: Extend Spell
1: Persistent Spell
3: DMM: Persistent Spell
5: Shield Focus: Large Steel
7: Shield Ward
9: Leadership
11: Improved Shield Bash
13: Agile Shield Fighter
15: Heavy Armor Proficiency
17: Command Undead
19: Shield Slam
21: Epic Spellcasting
23: Great Smite (When charisma is 25 or above)
CLERIC ABILITIES:
Channel Energy: 12d6 Negative
Orisons
Aura
DOMAINS:
Destruction Domain
Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Destructive Smite (Su): You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Destructive Aura (Su): At 8th level, you can emit a 30-foot aura of destruction for a number of rounds per day equal to your cleric level. All attacks made against targets in this aura (including you) gain a morale bonus on damage equal to 1/2 your cleric level and all critical threats are automatically confirmed. These rounds do not need to be consecutive.
Domain Spells
1st—true strike
2nd—shatter
3rd—rage
4th—inflict critical wounds
5th—shout
6th—harm
7th—disintegrate
8th—earthquake
9th—implosion.
Law (Devil) Domain
Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Hell’s Corruption (Su): You can cause a creature to become more susceptible to corruption as a melee touch attack. Creatures touched take a –2 penalty on all saving throws and must roll all opposed skill checks twice, taking the worse result. This effect lasts for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this ability for a number of times per day equal to 3 + your Wisdom modifier.
Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Domain Spells
1st—command
2nd—align weapon (law only)
3rd—suggestion
4th—order's wrath
5th—dispel chaos
6th—planar binding (devils only)
7th—dictum
8th—shield of law
9th—summon monster IX (law spell only)
Strength 20 +5 (26 +8 )
Dexterity 14 +2 (20 +5)
Constitution --
Intelligence 18 +4 (24 +7)
Wisdom 26 +8 (32 +11)
Charisma 22 +6 (28 +9)
SKILLS: 98/98
11 Appraise (Int 7) 1 3
11 Craft (Armor) (Int 7) 1 3
15 Heal (Wis 11) 1 3
35 Intimidate (Cha 9) 23 3
11 Knowledge (arcana) (Int 7) 1 3
23 Knowledge (history) (Int 7) 13 3
11 Knowledge (nobility) (Int 7) 1 3
11 Knowledge (planes) (Int 7) 1 3
33 Knowledge (religion) (Int 7) 23 3
Linguistics (Int 7)
Profession (Wis 11)
37 Sense Motive (Wis 11) 23 3
20 Spellcraft (Int 7) 10 3
EQUIPMENT:
Cloak of Resistance +5
Night Sticks